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Analysis Team Presents - Mono Super Analysis

Hey guys. Thanks to Zenrot, with the creation of a new Analysis team, consisting of lePANcaxe, MobilemanASC, and myself, we were tasked with creating an overall analysis on Mono Super. Our job was to pick 20 units for a top 20, do mini analysis on each card to explain their role, note the overall playstyle description, and create a full damage calculations of the likely scenarios.
We spent quite some time going over the what cards to select between us 3, and Zenrot himself. We agreed that once you get past top 15, the cards from 15-25 are overall extremely close. What got them in the top 20, were our own experiences/preferences, but don’t fret if a card is not listed, it’s probably between 21-25.
This is just the start of posts that we will be doing. With our 3 minds debating, comparing, and analysing, we hope to bring as accurate of analysis posts and game talk that we can. It’s quite a read and it took us awhile, so I hope you guys enjoy!
Overall Play Style
Heroes in general are rather straightforward, in that they usually don't do much else besides providing damage and/or being (semi-)reliable blockers.
They simply do not have these defensive monsters like Buuhan and Omega Shenron that also happen to fit well with their hard hitters.
With that being said however, thanks to their variety of good blockers, insane damage dealers and even some units that excel at both of those things, rainbow-Heroes are without a doubt among the best 'mono'-teams currently available.
So, how do you play them? What are some of the basic things one should know about rainbow-Heroes?
Well … there’s not really all that much to say about them, they are really that straightforward. Either way, there are a few things to keep in mind if you want to play rainbow-Heroes:
  • Do not expect to run defined rotations like you might or might not be used to from mono-TEQ or mono-STR - you have up to 3 units on your team that heavily benefit from taking hits, and sometimes the majority of those hits happen to land on the 3rd slot on a turn.
  • Your damage and clear speed are nearly unparalleled if you get lucky - SSJB Vegetto and Super Vegetto happen to have some of the game's highest damage potentials, SSJ3 Gotenks still is among the top 3 hardest hitting units and you also have access to those guy's best support with Vegetto.
  • With up to 3 units in your team that can counter normal attacks (2 SSJB Vegettos and 1 Super Vegetto), it is definitely recommended to either run an SA-Sealer on your team or at the very least Babas in one of your item slots.
  • Despite the fact that your best debuff happens to be SA-seals, rainbow-Heroes are rather sturdy due to the fact that multiple units either have a rather high defense (SSJB Kaioku comes to mind) or some kind of damage reduction (such as the aforementioned Vegettos as well as SSJB Vegeta and SSJ3 Vegeta) It's most definitely not on the level of what rainbow-villains or mono-STR/INT can pull off, but it's more than enough to get you through most of the game's content with ease.
  • SSJ3 Gotenks' sweetspot-mechanic and SSJ Trunks (Future)'s passive require some micromanaging on your part, regardless of which set of leaders you want to actually use - Gotenks in particular is a rather delicate unit to work with, since you have up to 3 other units on your team that link for 5 Ki with him.
I suppose the best way to think of rainbow-Heroes is as a combination between mono-TEQ and mono-AGL
Individual Unit Analysis
Note: The units in this section are in no particular order.
Vegetto Blue
Similar to Super Vegetto, but more of a beat stick. Vegetto Blue can counter as well, but with his 30% Def reduction instead of 80%, you will need to be careful with how much you get hit. With his additional attacks, and rare chance to super on any of them, his ceiling can be extremely high, but on Average, you will do a bit more than Super Vegetto.
Vegetto Blue will act as either your Main Lead, or a Sub unit. SSJI Trunks becomes the better leader when you begin to run the best Mono Super cards, for most people, they will run one Vegetto Blue, and one SSJI Trunks, while those with the perfect cards, can run double SSJI Trunks.
Vegetto Blue’s links are also a huge strength to him. With OIAF, Fused Fighter, and PFB, getting supers off on him is no issue at all.
ATK Calculations
  • 13,500 (enhanced base ATK) x 2.0 (SSB Vegito leader skills) = 27,000
  • 27,000 x 1.25 (SSJ & SFB links) = 33,750
  • 33,750 + 5,000 (Kamehameha & PbbG links) = 38,750
  • 38,750 x 1.5 (12 ki multiplier) = 58,125
  • 58,125 x 5.35 (SA lvl. 10 multiplier + 30% dupe system bonus) = 310,968
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 338,053.
With double SSJ Trunks (Future) leader skills, his ATK goes to 365,137.
SSJI Trunks
Arguably one of the best cards for Mono Super, if not the best, SSJI Trunks replaces one of the Vegetto Blue’s as a leader, or act as both of your leaders. Due to the abundance of Ki Links, or passives that give Ki in Mono Super, cutting the 2/4 Ki from Vegetto Blue’s leader, and gaining a bonus 20%/40% to ATK, DEF, & HP, ends up being the better option.
Besides his leader ability, Trunks possess an amazing Passive. A nuking passive, with an orb changing mechanic built into it, allows SSJI Trunks to hit stupidly hard. Due to the best Mono Super cards being able to super with the slightest Ki from the Board, you can reliably and consistently save orbs for SSJI Trunks to collect.
While he has some dud Links, the rest are all perfectly fit for Mono Super. He even has a Farmable Super.
ATK Calculations
  • 11,074 (enhanced base ATK) x 2.0 (SSB Vegito leader skills) = 22,148
  • 22,148 x 1.9 (passive w/ 6 INT orbs gathered) = 42,081
  • 42,081 x 1.25 (SSJ & SFB links) = 52,601
  • 52,601 x 1.4 (12 ki multiplier) = 73,641
  • 73,641 x 5.65 (SA lvl. 10 multiplier + 30% ATK bonus + 30% dupe system bonus) = 416,071
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 457,678.
With double SSJ Trunks (Future) leader skills, his ATK goes to 499,285.
Super Gogeta
Gogeta is still ever so dominant on Mono Super. With his plethora of Ki Links, Super Saiyan Links, and ridiculous damage output, Super Gogeta will be one of your main Hard Hitters.
Gogeta’s passive which activates at the start of turn is further scaled by Links, his 12 Ki Multiplier, and SA Multiplier, this means he is getting a fair amount from that 7000 ATK. Add his Super Effective damage to any type, Gogeta will always perform at a consistent and powerful level, never having any bad showings.
For Mono Super, he will be your focus for STR Orbs on the dupe system, since he is the best STR card for Mono Super. That, plus the fact that he gets an average of 7k per stat increase when he is maxed out, he becomes quite the monster.
ATK Calculations
  • 13,000 (enhanced base ATK) x 2.0 (SSB Vegito leader skills) = 26,000
  • 26,000 + 7,000 (passive) = 33,000
  • 33,000 x 1.25 (SSJ & SFB links) = 41,250
  • 41,250 x 1.5 (12 ki multiplier) = 61,875
  • 61,875 x 5.35 (SA lvl. 10 multiplier + 30% dupe system bonus) = 331,031
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 357,112.
With double SSJ Trunks (Future) leader skills, his ATK goes to 383,193.
Super Vegetto
Super Vegetto is going to act as your main Tank, while still being able to output insane damage. While Vegetto Blue has 30% Def Reduction, as well as the counter Mechanic, Super Vegetto’s 80% allows him to be reliable and a safe option for tanking.
Due to his amazing links, Super Vegetto is one of the main cards you will be using on Both Mono Super Leads. Shocking Speed, Prepared for Battle, Fused Fighter, and Golden Warrior allow him to consistently super even when SSJI Trunks is one leader, and Vegetto Blue is the other, or even when you run double SSJI Trunks.
ATK Calculations
  • 12,840 (enhanced base ATK) x 2.0 (SSB Vegito leader skills) = 25,680
  • 25,680 x 1.25 (SSJ & SFB links) = 32,100
  • 32,100 + 2,500 (PBBG link) = 34,600
  • 34,600 x 1.5 (12 ki multiplier) = 51,900
  • 51,900 x 5.35 (SA lvl. 10 multiplier +30% dupe system bonus) = 277,665
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 303,425.
With double SSJ Trunks (Future) leader skills, his ATK goes to 329,185.
SSJ3 Gotenks
Originally, SSJ3 Gotenks was difficult to use due to the abundance of OIAF, and Fused Fighter on Mono Super. With SSJI Trunks being introduced, SSJ3 Gotenks has an easier time hitting that 11 Ki Magic spot. Gotenks’ main purpose is to be a huge beat stick. His average damage output will be among the highest seen on Mono Super, and links superbly well with the other top cards.
If you’re running Double Vegetto Blue leaders, you’re most likely going to be forced to throw him in the 3rd rotating slot, since keeping him in the middle is going to inhibit your odds of getting 11 Ki. However on a Hybrid lead, or double SSJI Trunks lead, you’ll have far less instances of hitting 12 Ki.
ATK Calculations
  • 11,357 (enhanced base ATK) x 2.0 (SSB Vegito leader skills) = 22,714
  • 22,714 x 1.25 (SSJ & SFB links) = 28,392
  • 28,392 x 1.35 (12 ki multiplier) = 38,329
  • 38,329 x 2.2 (passive) = 84,323
  • 84,323 x 6.35 (SA lvl. 10 multiplier + 100% ATK boost + 30% dupe system bonus) = 535,451
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 588,996.
With double SSJ Trunks (Future) leader skills, his ATK goes to 642,541.
SSJB Vegeta
The much desired Demi-God Vegeta has arrived. SSJB Vegeta with his release becomes a Top-Tier card in 2 teams. Mono INT, and Mono Super.
For Mono Super, Vegeta acts as a consistent hard-hitter. While not good enough to replace power house cards like Super Vegetto, Super Gogeta, and SSJ3 Gotenks, Vegeta can act as a replacement for SSJBKK Goku depending on the event you are running. For example, against the Merged Zamasu Dokkan Fest, SSJB Vegeta is a far better option, due to his passive lowering Extreme type enemies ATK by 20%, as well as having type advantage for attacking and blocking.
The primary downside to this card, is he cannot be used on a double SSJI Trunks lead. With PFB and Vegeta family as his only Ki Links, supering with him on that setup, is going to be borderline impossible.
ATK Calculations
  • 11,351 (enhanced base ATK) x 2.0 (SSB Vegito leader skills) = 22,708
  • 22,708 x 2.0 (passive) = 45,416
  • 45,416 x 1.25 (SSJ & SFB links) = 56,770
  • 56,770 x 1.4 (12 ki multiplier) = 79,478
  • 79,478 x 5.35 (SA lvl. 10 multiplier + 50% ATK boost + 30% dupe system bonus) = 425,207
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 467,727.
With double SSJ Trunks (Future) leader skills, his ATK goes to 510,248.
SSBKK Goku
Commonly shared among the best cards for Mono Super are their abundance of Ki Links. This allows them to be flexible regardless of what leader combo you are using. OIAF, SS, and PFB are extremely saturated in Mono Super, which makes SSJBKK an amazing Ki Battery. He will consistently super, and will allow those possession 2 or more of those links, to also super consistently.
His passive while limited by a turn timer, is extremely strong on a power buffed Mono Super team. You will hardly see his passive drop, and the 20k ATK which is further scaled by Links, his 12 Ki Multi, and SA Multiplier, allows SSJBKK Goku to dish out some insane damage. Outside of Super Vegetto, and Vegetto Blue, SSJBKK Goku will be your next best card to use for blocking, due to his passive giving him 10k def.
ATK Calculations
  • 11,300 (enhanced base ATK) x 2.0 SSB Vegito leader skills = 22,600
  • 22,600 +20,000 (passive) = 42,600
  • 42,600 x 1.25 (SSJ & SFB links) = 53,250
  • 53,250 + 2,500 (Kamehameha) = 55,750
  • 55,750 x 1.5 (12 ki multiplier) = 83,625
  • 83,625 x 5.35 (SA lvl. 10 multiplier +30% dupe system bonus) = 447,393
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 470,061.
With double SSJ Trunks (Future) leader skills, his ATK goes to 492,735.
SSB Goku
SSJB Goku’s main place is on a Double Vegetto Blue lead team. Since PFB is his only Ki Link, he’ll have considerable issues getting supers off if you have a SSJI Trunks as one of the leaders. However, on that Double Vegetto Blue team, he will be an amazing hard hitter. With a ATK +100% on Super Passive, his saiyan links, high base atk, and great 12 Ki Multiplier, he will be dishing out consistently high amounts of damage. The plus-side to this card over SSJBKK Goku, is that SSJBKK Goku is limited by a turn timer, while SSJB Goku will never drop his passive.
The main downside to this card, is you cannot use him with SSJBKK Goku. You are forced to choose one over the other, and in almost all situations, you will use SSJBKK Goku over this one. Regardless, he is still an amazing card to run.
ATK Calculations
  • 10,544 (enhanced base ATK) x 2.0 (SSB Vegito leader skills) = 21,088
  • 21,088 x 1.25 (SSJ & SFB links) = 26,360
  • 26,360 + 2,500 (Kamehameha link) = 28,860
  • 28,860 x 1.4 (12 ki multiplier) = 40,404
  • 40,404 x 2.0 (passive) = 80,808
  • 80,808 x 4.6 (SA lvl. 10 multiplier +30% dupe system bonus) = 371,716
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 405,668.
With double SSJ Trunks (Future) leader skills, his ATK goes to 439,620.
LR Goku
LR Goku is a bit tricky to run. Since his only Ki links are Golden Warrior, and Family Ties, you need to bring SSJ Bardock for him to effectively perform. Of course even a 12 KI super will still dish out insane damage, LR Goku’s main power comes from being linked with Bardock. The extra 25% from The First Awakened, and Bardock’s orb changing passive is big part of LR Goku’s strength.
On a Hybrid Super team using SSJI Trunks as 1 leader, LR Goku is even harder to utilize. As his character already lacks good Ki Links as is, and relies on SSJ Bardock to hit the high Ki counts, reducing the amount of Ki he gets from the Leader skill is going to be an issue. Even still, being an LR and having him at SA 20, he will still do more damage than most super cards even at 12 Ki.
ATK Calculations
  • 17,100 (enhanced base ATK) x 2.0 (SSB Vegito leader skills) = 34,200
  • 34,200 + 10,000 (passive) = 44,200
  • 44,200 x 1.35 (SSJ & PoA links) = 59,670
  • 59,670 + 2,500 (Kamehameha link) = 62,170
  • 62,170 x 2.0 (24 ki multiplier) = 124,340
  • 124,340 x 6.0 (SA lvl. 20 multiplier + 30% ATK boost + 30% dupe system bonus) = 746,040
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 801,444.
With double SSJ Trunks (Future) leader skills, his ATK goes to 856,848.
SSJ Bardock
Bardock has 2 usages. Being the support for LR Goku, or acting as an alternative to SSJ Gotenks. Though he isn’t entirely an alternative. His orb changing passive can be extremely helpful on a SSJI Lead team. His main usage, is to support LR Goku that is being used on a Double Vegetto Blue team. With Bardock being a versatile stand alone card due to sealing, orb changing, and okay damage, you aren’t bringing down the quality of the team when sticking him with LR Goku.
Since LR Goku’s overall damage is staggering, Bardock being his best support increases his overall value for Mono Super. His passive allows Goku to reliably hit 18 Ki, and increase his odds of getting 24 ki greatly. He also supplies him with 2 Ki, and 35% ATK from links thanks to Family ties, SSJ, and The first awakened.
ATK Calculations
  • 9,873 (enhanced base ATK) x 2.0 (SSB Vegito leader skills) = 19,746
  • 19,746 x 1.2 (passive) = 23,695
  • 23,695 x 1.35 (SSJ & PoA links) = 31,988
  • 31,988 x 1.35 (12 ki multiplier) = 43,183
  • 43,183 x 4.6 (SA lvl. 10 multiplier +30% dupe system bonus) = 198,641
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 218,505.
With double SSJ Trunks (Future) leader skills, his ATK goes to 238,369.
SSJ3 Goku
SSJ3 Goku hits extremely hard, but is on an extremely restrictive turn limit. While SSJBKK Goku only has 3 turns longer on his passive, that added onto his higher damage output hardly makes it a downside. SSJ3 Goku on the other hand will output still respectable damage, but will almost always drop his passive. This is a pretty big issue, as losing the 100% from his passive, cuts his damage by too much.
However, SSJ3 Goku is one of the few cards that benefit the most from the Ability system. Since when maxed he gets, 7000 ATK, 7560 DEF, and 6440 HP, while most cards will get an average of 5k per stat. Until Dokkan Fests are tuned accordingly to how powerful cards can become with the Dupe System, the extra stats will carry his turn limit.
Ki Link wise, he has OIAF, and Golden Warrior, which is fairly common. This means he’ll never have issues on a double Vegetto Blue Lead, and likely won’t if you’re OIAF heavy on a SSJI Trunks lead. His offensive links are good as well, with SSJ and Fierce Battle. Limit-Breaking Form can hit with SSJ3 Gotenks, and SSJ3 Vegeta as your primary targets.
ATK Calculations
  • 11,472 (enhanced base ATK) x 2.0 (SSB Vegito leader skills) = 22,944
  • 22,944 x 2.0 (passive) = 45,888
  • 45,888 x 1.25 (SSJ & SFB links) = 57,360
  • 57,360 x 1.4 (12 ki multiplier) = 80,304
  • 80,304 x 4.6 (SA lvl. 10 multiplier + 30% dupe system bonus) = 369,398
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 406,337.
With double SSJ Trunks (Future) leader skills, his ATK goes to 443,277.
SSJ3 Goku
SSJ3 Goku is a slightly weaker, but more stable version of SSJ3 Goku. Both of them have identical links, and are meant to be hard hitters. Instead of a 100% ATK for 7 turns passive, this Goku has ATK +80% when HP is >= 30%. For fights where the AGL’s passive would run out, the STR one becomes a better option.
Besides that, the other difference between the two, is how much stats they get from the Dupe System. The AGL one when maxed out, will get an average of 7k extra starts across all stats, while the STR one only gets 5k average across all stats. So as you start to beef them up with the dupe system, the AGL will creep ahead at a faster rate, making him scale better.
Same as the AGL one, the STR one can work on a Hybrid team due to having OIAF. If Linked with Gogeta, he will get 4 Ki from OIAF, and Golden Warrior. Besides him, you will only hit OIAF by itself, unless this card is in the middle.
ATK Calculations
  • 10,123 (enhanced base ATK) x 2.0 SSB Vegito leader skills = 20,246
  • 20,246 x 1.80 (passive) = 36,442
  • 36,442 x 1.25 (SSJ & FB Links) = 45,552
  • 45,552 x 1.4 (12 Ki Multiplier) = 63,772
  • 63,772 x 4.6 (SA lvl. 10 multiplier + 30% dupe system bonus) = 293,351
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 322,686.
With double SSJ Trunks (Future) leader skills, his ATK goes to 352,021.
SSJ3 Vegeta
SSJ3 Vegeta acts as the other side of the coin when compared to SSJ3 Goku. Instead of 100% ATK for 7 turns, he reduces damage by 80% for 7 turns. During these 7 turns, SSJ3 Vegeta is the best blocker. However, it’s when his passive falls off, that his role changes to a far less impactful one. With a 50% chance to stun when he launches an sa, it’s his only saving grace for when his passive falls off.
SSJ3 Vegeta also benefits similarly to SSJ3 Goku from the Ability system, however none of the bonus stats amplify his character, since 80% reduction is already enough to reduce anything to triple digit damage.
Again similarly to SSJ3 Goku, Vegeta has OIAF, and Golden Warrior for Ki, which will allow him to super consistently on a Double Vegetto Blue team. As long as OIAF is common on a single SSJI Trunks lead team, he shouldn’t have issues.
ATK Calculations
  • 11,356 (enhanced base ATK) x 2.0 (SSB Vegito leader skills) = 22,712
  • 22,712 x 1.25 (SSJ & SFB links) = 28,390
  • 28,390 x 1.4 (12 ki multiplier) = 39,746
  • 39,746 x 4.6 (SA lvl. 10 multiplier + 30% dupe system bonus) = 182,831
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 201,114.
With double SSJ Trunks (Future) leader skills, his ATK goes to 219,397.
Vegetto
Still to this day, one of the best overall Support cards in Dokkan. Giving certain cards an extra 1.3x in their damage formula, can yield some insane increases. His passive is a god send for cards like SSJ3 Gotenks, and the DEF part is always a nice touch for reducing damage slightly more.
His Super Attack ATK increase is applied to his and your other cards SA multiplier. In short, while he increases the atk of your allies by 55%, it’s not calculated like that. Nevertheless, it’s still a nice bonus to an already great card. His links are extremely good. PFB, and Fused fighter are among the most saturated in Mono Super, and even has Power bestowed by God, which will activate with Vegetto Blue, Super Vegetto, and any Ultimate Gohan card.
ATK Calculations
  • 9,915 (enhanced base ATK) x 2.0 (SSB Vegito leader skills) = 19,830
  • 19,830 x 1.3 (passive) = 25,779
  • 25,779 x 1.15 (SFB link) = 29,645
  • 29,645 + 2,500 (PbbG link) = 32,145
  • 32,145 x 1.45 (12 ki multiplier) = 46,610
  • 46,610 x 4.6 (SA lvl. 10 multiplier + 30% dupe system bonus) = 214,406
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 234,183.
With double SSJ Trunks (Future) leader skills, his ATK goes to 253,960.
Arale
Arale is an exceptionally hard hitter. While she lacks ATK Links, her good Base ATK, good 12 Ki Multiplier and her amazing Passive, allow her to still hit extremely hard. She also has a farmable SA, which means everyone should have her at SA 10.
The biggest issue besides the lack of good ATK links, is that her only KI link is Shocking Speed. This limits her on Mono Super, since PFB, Fused Fighter, and OIAF are the dominant Ki links. Having only Shocking Speed is only enough if you’re running a Double Vegetto Blue team that consists of a fair amount of shocking speed units, but is definitely not enough if you use 1 or 2 SSJI Trunks Leaders.
ATK Calculations
  • 10,150 (enhanced base ATK) x 2.0 (SSB Vegito leader skills) = 20,300
  • 20,300 x 1.15 (SFB link) = 23,345
  • 23,345 x 1.4 (12 ki multiplier) = 32,683
  • 32,683 x 2.2 (passive) = 71,902
  • 71,902 x 5.35 (SA lvl. 10 multiplier + 30% dupe system bonus) = 384,675
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, her ATK goes to 423,142.
With double SSJ Trunks (Future) leader skills, her ATK goes to 461,610.
SSG Goku
A mini version of SSJBKK Goku, SSJG Goku acts as an amazing Ki Bridge/battery, with respectable damage. He’s a decent filler card if you’re running Double Vegetto Blue, but he really shines when you use SSJI Trunks as a leader. Since he has OIAF, SS, and PFB, he acts as an amazing Ki battery for a team using 1 or 2 SSJI Trunks’ as a leader. Overall the card is extremely solid, and if he were to get a Dokkan Fest he would likely become a staple in any Mono Super setup.
ATK Calculations
  • 9,846 (enhanced base ATK) x 2.0 (SSB Vegito leader skills) = 19,692
  • 19,692 x 1.1 (SSJ link) = 21,661
  • 21,661 x 1.4 (12 ki multiplier) = 30,325
  • 30,325 x 1.75 (passive) = 53,068
  • 53,068 x 4.6 (SA lvl. 10 multiplier + 30% dupe system bonus) = 244,112
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 268,523.
With double SSJ Trunks (Future) leader skills, his ATK goes to 292,934.
SSJ Gotenks
Gotenks is Mono Super’s best Super Sealer. With a 100% ATK increase on super, solid base stats, and amazing links, he is a great card to go along with Vegetto Blue, and Super Vegetto. Now that he has finally dokkaned, he has become a staple that will not be replaced as of now. With his passive going from 77% to 100%, getting fierce battle, and still being able to seal, Gotenks has now become the best non-dokkan fest exclusive card. He works exceptionally well on a SSJI Trunks lead team, since he possesses Golden Warrior, PFB, and Fused fighter. All of which are extremely common among the best Mono Super cards.
ATK Calculations
  • 10,120 (enhanced base ATK) x 2.0 (SSB Vegito = 20,240
  • 20,240 x 1.25 (SSJ & SFB links) = 25,300
  • 25,300 x 1.35 (12 ki multiplier) = 34,155
  • 34,155 x 2.0 (passive) = 68,310
  • 68,310 x 4.6 (SA lvl. 10 multiplier + 30% dupe system bonus) = 314,226
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 345,648.
With double SSJ Trunks (Future) leader skills, his ATK goes to 377,071.
SSJ Gotenks
While not as versatile as his PHY counterpart, this Gotenks works exceptionally well on both Mono Super setups. The only drawback to his character, is the restriction on his passive. If you’re up against more than one enemy, his 80% ATK passive will not activate, however since all the final bosses of a Dokkan Fest, and mostly all the difficult parts have only 1 enemy, his restriction is hardly an issue.
Due to his abundant Ki Links, this Gotenks will fit perfectly on a SSJI Trunks lead team. However, you cannot use him with his PHY counterpart which limits his usability slightly. He also has a rare chance to stun which can be clutch at certain moments. Overall, he hits quite hard, has amazing links, and has a small chance to stun as a bonus.
ATK Calculations
  • 9,985 (enhanced base ATK) x 2.0 (SSB Vegito leader skills) = 19,970
  • 19,970 x 1.8 (passive) = 35,946
  • 35,946 x 1.25 (SSJ & SFB links) = 44,932
  • 44,932 x 1.35 (12 ki multiplier) = 60,658
  • 60,658 x 4.6 (SA lvl. 10 multiplier + 30% dupe system bonus) = 279,026
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 306,928.
With double SSJ Trunks (Future) leader skills, his ATK goes to 334,831.
Super Trunks
Super Trunks’ main strength comes from being on a Hybrid Mono Super lead, or on a double Double SSJI Trunks lead. On a double SSJI Trunks lead with his passive, PFB, and Golden Warrior, he’ll start with 9 ki. If you link him up with SSJI Trunks, he’ll be at 10 Ki thanks to The Vegeta Family link.
In terms of damage, he isn’t outstanding, but is overall well rounded. His ATK increase for 3 turn SA effect likely won’t stack due to him primarily being a rotating unit, but depending on your setup, he can have it stack twice. Overall on a team consisting of Vegetto Blue as a leader, he is more of a filler, but on a Hybrid, or Double SSJI Trunks lead, he starts to shine.
ATK Calculations
  • 10,169 (enhanced base ATK) x 2.0 (SSB Vegito leader skills) = 20,338
  • 20,338 x 1.6 (passive) = 32,540
  • 32,540 x 1.25 (SSJ & SFB links) = 40,675
  • 40,675 x 1.3 (12 ki multiplier) = 52,877
  • 52,877 x 4.6 (SA lvl. 10 multiplier + 30% dupe system bonus) = 243,234
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 267,557.
With double SSJ Trunks (Future) leader skills, his ATK goes to 291,880.
SSJ2 Gohan
Gohan fits perfectly in Mono Super. With a passive that gives him 3 Ki, and 70% ATK at the start of turn, Gohan will consistently Super regardless of what Leaders you use. This makes Gohan an exceptional card to run when you’re using SSJI Trunks as a leader. In addition to that, Gohan possess great links for Mono Super, including Kamehameha which is shared by Vegetto Blue, and SSJBKK Goku to name a few. His high base stat, Immense multiplier, and 70% ATK passive will allow Gohan to act as one of the best hard hitters for Mono Super.
ATK Calculations
  • 10,610 (base ATK) x 2.0 (SSB Vegito leader skills) = 21,220
  • 21,220 x 1.7 (passive) = 36,074
  • 36,074 x 1.25 (SSJ & SFB links) = 45,092
  • 45,092 + 2,500 (Kamehameha link) = 47,592
  • 47,592 x 1.3 (12 ki multiplier) = 61,869
  • 61,869 x 5.35 (SA lvl. 10 multiplier + 30% dupe system bonus) = 330,999
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 362,367.
With double SSJ Trunks (Future) leader skills, his ATK goes to 393,729.
submitted by Loligami to DBZDokkanBattle

bathrobeDFS - Daily Analysis for April 3rd (MLB)

Hello, everyone!! bathrobeDFS is here with your Daily MLB Analysis. First, I will go over any weather concerns. Then, we will take a look at the Vegas lines. Next, I will take a look at Pitchers. Then I will look at the Hitters. All of this will be discussed as someone who plays on DraftKings. If you have any additional questions or want to see guaranteed updates in regards to breaking news- I provide additional updates, information, and stats on my twitter @bathrobeDFS. Feel free to throw me a follow cause it’s much easier and more timely to provide updates over that medium. I also have a Venmo and Patreon for those that would like to donate
I also strongly suggest joining us on Flick. It’s a live chat app that allows me, and a wonderful group of people, to deal with news as it happens, talk about the slate, share lineups, and break things down in a way I simply can’t on any other medium. It is also invite only, so there are no trolls and only good, helpful people talking all different sports, all day, every day.. If you want to join us there, Download the Flick App and send me a message so I can get you an invite. That’s it! Free and easy!
With that being said, let’s get into it!
Game Notes (SPs, Vegas Lines, Weather)
MIL (Peralta, RHP) vs CIN (Castillo, RHP) - 1235pm - O/U - 8.5, Pick Em
  • Clear, Nice Day! Beautiful baseball weather. Temps around 60. Light winds.
PHI (Nola, RHP) vs WAS (Sanchez, RHP) - 105pm - O/U - 7.5, PHI -129
  • Clear, Another beautiful baseball day. Temps climbing to 70. Winds varying in direction, but strong.
CWS (Rodon, LHP) vs CLE (Kluber, RHP) - 110pm - O/U - 7, CLE -195
  • Cool, Clear. Temps in the high 40s. Winds strong -15mph, blowing across the field. Bonus to pitchers.
COL (Marquez, RHP) vs TB (Morton, RHP) - 110pm - O/U - 7, TB -127
  • DOME
MIN (Gibson, RHP) vs KC (Bailey, RHP) - 115pm - O/U - 8.5, MIN -138
  • Overcast and Warm. Temps around 60. Winds blowing out to LF at 13 mph through the game. Boost to RH bats.
ARI (Ray, LHP) vs SD (Lucchesi, LHP) - 340pm - O/U - 7.5, SD -130
  • San Diego weather!!
DET (Boyd, LHP) vs NYY (Loaisiga, RHP) - 405pm - O/U - 9.5, NYY - 185
  • Warm. Temps in the mid 60s. VERY WINDY - Winds blowing straight out at 20mph through the game. Huge, huge boost to bats.
BAL (Karns, RHP) vs TOR (Shoemaker, RHP) - 407pm - O/U - 8.5, TOR -160
  • DOME
NYM (deGrom, RHP) vs MIA (Richards, RHP) - 610pm - O/U - 7, NYM -210
  • DOME
STL (Mikolas, RHP) vs PIT (Taillion, RHP) - 705pm - O/U - 7.5, STL -120
  • Clear and Cool. Temps around 50. Wind lightening through the game. Should have no impact.
CHC (Lester, LHP) vs ATL (Teheran, RHP) - 720pm - O/U - 8.5, ATL -120
  • Partly Cloudy and Warm. Temps around 70. Light winds.
HOU (Cole, RHP) vs TEX (Minor, LHP) - 805pm - O/U - 9, HOU -168
  • Overcast and Warm. Temps around 65 through the game. HEAVY WINDS. Blowing IN the entire game at 17mph. Huge boost to Pitchers.
BOS (Eovaldi, RHP) vs OAK (Estrada, RHP) - 1007pm - O/U - 8.5, BOS -128
  • Overcast and Warm. Temps around 60. Light winds. OAK weather.
SF (Holland, LHP) vs LAD (Stripling, RHP) - 1010pm - O/U - 7.5, LAD -205
  • Mostly Cloudy and Warm. Temps in the 60s. Winds light. LA weather.
The Early Slate
A fun 5 game slate. Some good pitchers. Some good stacks. Should be a fun day. For those that are new to baseball, today are tomorrow are what’s called “getaway days.” That signifies an end of a series, where one or both of the teams are going to have to travel or “get away.” Because of that, the MLB schedule generally has only night games on Mondays and Tuesdays as teams start a series. On Wednesdays and Thursdays when series are finishing there will generally be 2 slates. One early slate and one late. Most getaway days will be like this. Then most Fridays are all night games. And weekends you’ve seen - a split day on Saturday, with most games on Sunday going off at 1 and 4 with one single Sunday night game. So let’s dive in to the first early slate on the first getaway day of this season!
Pitchers (in chronological order, basically)
Great Pitchers
Aaron Nola (10200, RHP) at WAS - Nola is in the category of “Potential Cy Young winners that you can play every day.” Let’s look at the numbers from last season. 33 GS, 212.1 IP, 224 K, 2.37 ERA, 3.01 FIP, 0.975 WHIP. Phenomenal stuff. He had 17 starts over 100 pitches and 16 under 100 pitches. 12% of fly balls against him were Infield Flies. I mean, dude had a 10.5 WAR. There are very few pitchers in the entire sport of baseball that are better than Aaron Nola. I can’t state that enough. Every single time he pitches, he is a viable play. I mean, sure Washington is a good team with a good lineup. But Nola is a beast and I feel like the public just doesn’t know that well enough yet. Plus, he gets a Nats lineup that will be missing Trea Turner due to a broken index finger, suffered from a HBP yesterday. His replacement is Wilmer Difo, which is like replacing a steak with a big mac - or, if you’re vegan, i’m sorry (i’m kidding, don’t send letters.)
German Marquez (9900, RHP) at TB - Marquez, like Nola, is a fantastic pitcher who gets ignored. It’s easy to ignore someone that pitches for the Rockies, but he is a legit ace. He had a K/9 of almost 11. He had an FIP of 3.40 as a starter that started predominantly in Coors. He is also someone with incredible home/away splits (something you really need to look at for Rockies players). He is decent at home, sure, but he is absolutely lights-out away from Coors. Now we get him in an extreme pitchers park in TB. Sign me up. What’s even more fun? He will be completely overlooked tomorrow with people going above and below him, price-wise.
Charlie Morton (8800, RHP) vs COL - This is one of those pitchers whose price and pedigree will make it so that people sleep on Marquez. But, to a degree, that’s ok. Cause Morton is a fucking awesome pitcher who can strike out a ton of people taking on a Rockies team that’s hitting worse than the BLUE JAYS lately. They can’t stop getting shut out. He doesn’t allow baserunners or runs. He has a K/9 of almost 11. And he’s way underpriced here. Don’t overthink this one, regardless of how chalky he is (and I expect him to be extremely chalky).
Good Pitchers, Bad Spots
Luis Castillo (8100, RHP) vs MIL - Castillo is a fantastic pitcher that can be as hit or miss as it gets. When he is on, he looks unhittable and will rack up double digit Ks. We saw that Castillo on opening day when, on a short leash, he struck out 8 in 5.2 IP. The thing with Castillo, though, is he is an extreme splits pitcher. That means he is absolutely dominant against RHB but has a lot of trouble with LHB. This is going to be a big problem against this MIL lineup that features a bunch of LH power from top to bottom. This is one of those situations (like almost anyone that would be in this category or the GPP category) where I advise, if doing MME, you get exposure to both Castillo AND the MIL Lefties.
GPP Plays
Freddy Peralta (7500, RHP) at CIN - I don’t love Peralta, but I do know enough about him to know that he is a dangerous pitcher with a ton of upside that is absolute murder on RHB. If you look at his first game, he came out of the gate really shaky, giving up a HR to Goldie right after walking Carpenter. He then hit the next hitter before getting Ozuna to ground into a fielder’s choice. Ozuna then came around on a double by Yadi Molina. Peralta lost Fowler on a 3-2 pitch before the pitching coach came out, settled Peralta down, and he struck out the next 2 batters. Over the next couple of innings, he gave up a single to Goldy, a double to Ozuna, another walk to Fowler, and then started off the 4th giving up a cheap knock to the opposing pitcher on an 0-2 count and another hit to Carpenter on an 0-2 count before being pulled. To me, knowing Peralta is someone that has trouble with LHB but is absolute murder on RHB, that seems like someone who might have had the first-start jitters and, after being unable to settle in, was given a quick hook. I would expect, against a much less imposing Reds lineup Peralta will have more success. There’s a couple tough Lefties there, sure (more on that later), but he should also be able to get himself more than a couple easy strikeouts and put up a high enough score to pay this salary today.
Anibal Sanchez (5900, RHP) vs PHI - This is not a play for the weak stomached among you. Sanchez is someone who had been coming off pretty terrible 2016 and 2017s. He was 7-13 with a 5.87 ERA in 2016 and 3-7 with a 6.41 ERA in 2017. Both years he was removed as a starter and placed in the bullpen. Last year, the Braves took a chance on him and, for the most part, he came through. He got a 7-6 record with 2.83 ERA in 24 starts, racking up 136.2 IP and 135 Ks. The deeper stats tell of someone who had a bit of a 2nd wind year, though, and not a complete renaissance. His FIP was 3.62, nearly a full point more than his ERA. This is in stark contrast to 16/17, when Sanchez’ FIP was significantly lower. This shows just how important defense is behind certain pitchers. Fortunately for Sanchez, he will be playing in front of one of the best Ds in the MLB, according to fangraphs projections. Though that would be different without Trea. His WHIP was 1.08 which is the lowest it’s ever been in his career. His H/9 was 7.0 which was the lowest in his career. We are going have to see how age and a completely new set of teammates and coaches treats Sanchez. He could be someone we regularly pick on (if he is 2016-17 Sanchez) or someone we can get for value (if he pitches like last year). This early in the season, I’m all for taking a chance on him at this price, especially since it’s only a 5 game slate. Also, playing him with any other pitcher would pretty much allow us to fit in any bat we wanted on this slate. Even if he has a mediocre game, that might give us enough points to take down a GPP.
Carlos Rodon (7000, LHP) at CLE - This is a play that is going to sneak under the radar because people don’t realize that CLE is a shell of the offense it was last year without Lindor at the top of the order. He will be back soon enough, I’m sure. And the pitching is more than enough to make up for any offensive deficiencies. But, that being said, they are real, real weak right now. And they get a kid in Rodon who was a top prospect with lightning stuff and huge upside that could never find enough control to make the jump to the next level. His first start was good, though, suffering a tough luck loss against a KC team that got a fantastic start from Keller that day. He still went 5.1 IP, only allowing 3 hits with 1 walk and getting 6 Ks. Another thing going for him? He’s a reverse splits pitcher who will only see 1 LHB in this Indians lineup. Like I said, this is a kid that will go overlooked today, but he has all the upside in the world. And he could make good on that against a poor Indians team.
**Batters **
Stacking Opportunities (in no particular order)
Brewers vs Castillo (RHP, @CIN) The Brewers get to travel to Great American Smallpark for a tough matchup against Castillo. Well a tough matchup for their RHB. For the LHB? Time to eat at low ownership!! Just last season, Castillo gave up an OPS of .587 to RHB and .882 to LHB. You have to go there if you can. Like I said earlier, this is a spot where, if you MME, you should have some shares of Castillo and some shares of MIL LHB.
How much do I love this stack? (1-10): 8
Chalk Level (1-10): 3
Preferred Stack: Full or Mini - LHB ONLY
Preferred Players: Yelich (OF - 5500), Shaw (1B/3B - 4300), Moustakas (2B - 4600), Grandal (C - 4100)
Phillies vs Sanchez (RHP, @WAS) - I did a full write up of Sanchez above. As I mentioned, he is coming off a good year preceded by 2 horrific years. If he pitches like the horrific Sanchez, Phillies are gonna score 10 runs in the first 3 innings. One thing to note - Sanchez shows reverse splits, so you can prioritize RHB and separate yourself from the field.
How much do I love this stack? (1-10): 5
Chalk Level (1-10): 9
Preferred Stack: Full
Preferred Players: If you are stacking this, you are going all in. So start at the top and work down. So - McCutchen (OF - 3800), Segura (SS - 3700), Bryce (OF - 4500), Hoskins (1B - 4100), Realmuto (C - 3800), etc..
Royals vs Gibson (RHP, MIN) - Kyle Gibson will finally be making his 1st start this season, after Berrios made his 2nd. That should tell you that this is a 31 year old we shouldn’t expect all too much out of (although he had a good year last year.) Last season, he had a FIP of 4.13, which was decent, but his WHIP of 1.302 was not. He gave up a ton of walks. So much so, if he had given up his career level of H/9, he would have had a WHIP of 1.44. He also gives up a decent amount of HR, meaning he is someone we are going to be able to stack against every time he pitches, for the most part. Today we get KC in the lucky spot. It’s worth noting a couple of things - 1st, before last season, when he had a K/9 of 8.2, he had never been over 6.9. I expect him to go back down under 7. All the better to help keep rallies going. Second, he is a normal splits pitcher, so make sure you prioritize LHB against him.
How much do I love this stack? (1-10): 7
Chalk Level (1-10): 3
Preferred Stack: Full
Preferred Players: Whit (2B/OF - 4900), Mondesi (SS - 5100), Soler (OF - 3900), O’Hearn (1B - 3900), Duda (1B - 4100), etc..
Twins vs Homer Bailey (RHP, @KC) - Homer Bailey is one of the worst pitchers in baseball. This stack is going to be chalk and I don’t care. Bailey is entering his age 33 season and, if it’s anything like his age 32 season, he will be unemployed before long and Ian Kennedy will be next up to work his way towards unemployment. Bailey had an FIP of 5.55 last season with a WHIP of 1.636. He gave up 11.9 H/9 and a horrific 1.9 H9. He’s also equally bad against RHP and LHP, but extra horrible against LHP when it comes to slugging, so play every single LHP that you can against him.
How much do I love this stack? (1-10): 10
Chalk Level (1-10): 10
Preferred Stack: Full
Preferred Players: Everyone. Including the ghost of Kirby Puckett. Kepler (OF - 4400), Polanco (SS - 4100), Cruz (OF - 5000), Rosario (OF - 4700), Cron (1B - 4500), etc..
One-Off Batters
Reds Lefties - Writing this at 1am, it’s hard to know exactly who is going to start. I assume that we will get Winkler (OF - 3700), Votto (1B - 4000), Barnhart (C - 3300), and Schebler (OF - 3900). It should be noted, though - Schebler is a reverse splits hitter, meaning he is better against LHP. Also, Barnhart is a much better hitter as a Righty meaning he is also better against LHP. I wouldn’t mind taking a chance on any one of them (or a 2 or 3 person mini stack). Though, again, Peralta is a tough pitcher who can have a lights-out game if everything is going right.
Rhys Hoskins (1B - 4900) - Hoskins is my favorite batter on this slate. He is an extreme reverse splits hitter going against a reverse splits pitcher. If you’re doing that math at home, that means Hoskins is going to get you a HR today. EVEN IF YOU PLAY SANCHEZ he is cheap enough you can ALSO play Hoskins and still have a GPP winning lineup.
HR CALL OF THE SLATE: Rhys Hoskins
Main Slate
This is a lot more tricky than this afternoon. Very few pitching options. A TON of stacks we will want to play. It will be interesting to see how you all decide to attack it. I will focus on 2 pitchers and make lineups with them and a bunch of different stacks around them.
Pitchers (in chronological order, basically)
Great Pitchers
Jameson Taillon (7900, RHP) vs STL - I know he didn’t have the best start of his career against the Reds on Opening Day, but I stand by what I said about him that day - he is a legit ace and will be a top 10 pitcher for the Cy Young this year. He has talent. He has drive. And he’s getting better. A 3.20 ERA with a similarly impressive 3.46 FIP. A 1.178 WHIP. A K/9 of 8.4. A H9 of 0.9. 20 of his 32 starts were QS. SO-BB is 16.9%. I mean, I could just go on, but I’m just reading off amazing stats he put up. This isn’t the easiest lineup to face in the Cards, but apart from Carpenter and Goldie, he shouldn’t have much trouble getting through these guys while racking up the Ks.
Gerrit Cole (11400, RHP) at TEX - As I have said a bunch of times now, Cole is my pick for Cy Young in the AL this year. He is a great pitcher and getting greater. He doesn’t walk anyone. He barely gives up any hits. He strikes out a ton of people (Opening Day he got 10 K in 6 IP). If he goes longer today (or even if he doesn’t) we can almost guarantee double digit Ks. You can’t say that about a lot of people. If you are new to DFS, you may be shocked to hear that pitchers will reach the 13-14k range eventually. Cole is still laughably underpriced due to how early it is in the season. I don’t care if he’s 75% owned and you are playing GPP, if you are doing one lineup and you don’t play Cole on this slate you should just burn your money instead. If you do MME, feel free to not have in some lineups, obviously. But don’t get cute here.
No Thanks
Nate Eovaldi (9000, RHP) at OAK - While you might be surprised when looking at Nate Eovaldi and his electric, 100-mph stuff, he doesn’t strike people out. He has the lowest K/9 of anyone on the Red Sox staff, hovering around 8 K/9. Which isn’t terrible. He’s just overpriced for a road matchup against a dangerous OAK team. I spent a long time debating whether to put him as a GPP play or make a stack recommendation out of Oakland that I didn’t really like. Then I realized I can just not play anyone from here, minus a one off or two...
Batters
Stacking Opportunities (in no particular order)
Pirates vs Miles Mikolas (RHP, STL) - On Opening Day, I recommended that you stack against Mikolas, even though it wouldn’t be popular to do so. I talked about how his success comes from control and some luck and, if he loses a little of either of that, he could have a terrible day. I mean, the dude only walked 25 people last season unintentionally. That’s insane. Well he’s already up to 1, on top of the 5 ER he gave up in 5 IP. Like I said, if he isn’t immaculate in his control, he is going to get hammered. So why not take the bet that someone won’t be perfect, when everyone else would be on him. Especially when people talk about his success and the story and the narrative and the control and ignore the fact he also gave up the most hits in the majors. I mean, come on. Learn to recognize a mirage quickly, folks, or prepare to get lost in the desert.
How much do I love this stack? (1-10): 9
Chalk Level (1-10): 3
Preferred Stack: Full - LHB preferred/Reverse Splits RHB
Preferred Players: The following batters are LHB/SH or Reverse Splits RHB - Frazier (2B - 3900), Dickerson (OF - 4300), Bell (1B - 3900), Melky (OF - 3800), Kang (3B/SS - 4200), Marte (OF - 4700), Gonzalez (SS - 3700)
Braves vs Jon Lester (LHP, CHC) - Another really sneaky stack here that I know that people won’t be on, cause they overrate Jon Lester and may not realize how annoying the Braves lineup is. In 2017, people worried about Lester and his 4.33 ERA. But, much like a lot of pitchers, this was somewhat bad luck as his FIP was 4.10. Not great, but still lower than his ERA. He also had a 9.0 K/9, though you could see a lot of the other peripheral stats worsening. In 2018, even though his ERA was 3.32, like i said before, his FIP was more than a run higher- 4.39. That’s really bad. His WHIP was 1.310, which is bad. This is reflected in his 8.6 H/9 and his 3.2 BB/9, the highest it had been since 2011. The real concerning stat, though, is his K/9 dropped from 9.0 to 7.4. The lowest since he was 24 years old in 2008. The AL East in 2008 is a lot different than last year’s NL Central, though. When a pitcher is striking out less and walking more, we can see the writing on the wall. Especially when he is 35. He is someone we can play occasionally (some lineups are horrible against lefties, some are the Marlins). But the high walks and the low Ks is something that worries me. Oh. Also- Lester can’t throw to first base (or has a lot of trouble doing it). So you can also prioritize people who can steal a base against him. Last thing- Lester is a lefty. He gave up a .250 BA to righties last year and a .279 BA to Lefties. He gave up a .696 OPS to Righties and a .878 OPS to Lefties. This is pretty extreme reverse splits and you need to focus on taking lefties against Lester when everyone else doesn’t realize this fact.
How much do I love this stack? (1-10): 9
Chalk Level (1-10): 3
Preferred Stack: Full - LHB preferred
Preferred Players: Freeman (1B - 4600), Inciarte (OF - 3900), Markakis (OF - 3700), Acuna (OF - 4800), Donaldson (3B - 4600), Albies (2B/SS - 4300), McCann (C - 3700)
Cubs vs Teheran (RHP, @ATL) - Much like Jon Lester, Teheran can’t get LHB out. While that mattered less on Opening Day against a predominantly RH Phillies lineup, it WILL matter a lot when the Cubs come to town. Teheran is an ace. But he’s like a diva ace. He’s very temperamental. He’ll show up, but he doesn’t always show up. And, with the built-in problems he has against LHB, I will have to take the chance of stacking here, though, at 7000, he is absolutely a GPP play given his upside. Just don’t expect anything out of him. And do not waste a single lineup spot on a -EV chance.
How much do I love this stack? (1-10): 8
Chalk Level (1-10): 9
Preferred Stack: Full or Mini - LHB greatly preferred
Preferred Players: Rizzo (1B - 4900), Zobrist (2B/OF - 3900), Schwarber (OF - 4600), Bryant (3B/OF - 4700), Baez (SS - 5300)
Astros vs Mike Minor (LHP, @TEX) - Oh boy. Not only do we get an Astros team that absolutely murders LHP, we get them against Mike Minor - someone who doesn’t strike anyone out and gives up more homers than the Fox Outlet during a clearance sale. This is probably going to be the chalkiest stack of the night. And it should be.
How much do I love this stack? (1-10): 10
Chalk Level (1-10): 10
Preferred Stack: Full
Preferred Players: Start at the top and work your way down - Springer (OF - 4900), Altuve (2B - 5200), Bregman (3B/SS - 5400), Brantley (OF - 4300), Correa (SS - 4800), etc...
Red Sox vs Marco Estrada (RHP, @OAK) - All these amazing road teams, guaranteed 9 times at bat, in great spots. It really is an embarrassment of riches for a 5 game slate. Estrada is a terrible pitcher. Sure he’ll have some great days. But the odds are thin one of those will come against this Red Sox team. I should also note, he is an extreme reverse splits pitcher, so stock up on RHB where everyone else will play the LHB. Also, and most importantly, Estrada gives up more homers than a Classics professor passing out her reading material for the semester.
How much do I love this stack? (1-10): 9
Chalk Level (1-10): 10
Preferred Stack: Full - RHB preferred
Preferred Players: Betts (OF - 5500), Martinez (OF - 5100), Bogaerts (SS - 4300), Vazquez (C - 3300), Nunez (2B/3B - 3800), Benintendi (OF - 4800), Devers (3B - 4100)
Dodgers vs Derek Holland (LHP, SF) - Another great offense going against a horrible pitcher. This time we get LAD vs Derek Holland, someone who is lucky to have a job. If this was a 24 team league, he would either be in AAA or retired. The Dodgers are dangerous against everyone, although more potent against RHP, which is a slight knock to them. Also, they are home where most of the other stacks are away, meaning we are going to miss out on a whole inning of AB from them, which could be a tiebreaker to consider. Still, they are going against Derek Holland who gives up more homers than Lieutenant Gigot (look it up).
How much do I love this stack? (1-10): 8
Chalk Level (1-10): 10
Preferred Stack: Full - RHP preferred
Preferred Players: Hernandez (2B - 4200), Turner (3B - 4400), Pollock (OF - 4600), Freese (1B/3B - 3700), Seager (SS - 4400), Taylor (OF/SS - 4100), Barnes (C - 3900)
One-Off Batters
Kendrys Morales (1B - 3800), Grossman (OF - 3400), Profar (1B/2B - 3700) - While I wouldn’t take this as far as a 3 person stack, I wouldn’t mind playing 2 of these dudes tonight, especially Grossman at 3400 who should be batting leadoff. Eovaldi has a lot of trouble with LHB and these 3 are annoying enough that they can give him fits tonight. They are all also cheap as hell, which, honestly, we need desperately tonight given how expensive everything is.
HR CALL OF THE SLATE: George Springer
Alright everyone! That does it for an awesome day of MLB. Now for a giant NBA slate! I better get to work. It’s only 2am after all! I’ll eat and sleep when I’m dead. Or in a couple of weeks :D.
submitted by bathrobeDFS to dfsports

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