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Add The Console Minigames to Bedrock Edition
Disclaimer: The overwhelming majority of my experience with the Minigames came from the Battle Minigame, as it was by far the one I enjoyed the most. If you have any stories, thoughts, or memories about the Tumble and Glide Minigames, please share your experiences to show everyone why we need these fantastic features back.
The following paragraph is my story and experience with the Battle Minigame. Suppose you do not want to read my incessant rambling. In that case, that is completely fine, and you can skip ahead to my reasons and suggestions for the future, but my argument will be much more convincing if you do.
Back in summer 2016, I was just your standard Minecrafter; I just played the game and built without any aim. Have you ever made secret rooms in your house without any reason because you know perfectly well that you have no friends to try to steal your stuff? That sums up my lonely Minecraft life. Then, BAM, 4J Studios released the new multiplayer Battle Minigame, and I was hooked! That one Minigame revitalized my love for the game. The best way to describe how fun it is, the Battle Minigame is the Hunger Games, but better. There is an effective matchmaking system, properly balanced loot, a minimal grace period, and a limited inventory room, which removes hoarding problems and convoluted inventory management. Listing the numerous other quality of life changes would make this essay even longer if I were to list them all. The maps of the Minigame are the real stars. They are simple enough for new players to stumble into a few chests but detailed and refined enough for veteran players to innovate new strategies. That makes rounds incredibly frantic, fast-paced, and always fun to play for hours. Modern Day Bedrock Servers cannot even compare to the sheer crazed fun of the Battle Minigame.
I even made many new friends through the Minigame! Playing the Battle Minigame was my best time with Minecraft. Unfortunately, with the “Better Together Update,” I ironically lost that outlet of making friends. I went back to my original aimless building(with the bonus of a friend or two from the Battle Minigame occasionally there). Recently, I had a nostalgia trip and decided to play Battle again, and it was great! The Battle Minigame is exhilarating and well balanced in its current state, and holds up even today! I was even more shocked to find so many people playing this one obscure game mode! There were multiple times where I was in a full lobby of 16 players! However, even though this Minigame is something I would come back to play again, it is stale. It is super fun to hop into a couple of matches, but everything feels the same after playing for a while.
Rock Paper Scissors is a perfectly balanced game, but Rock Paper Scissors has not changed all that much. It is mostly the same Minigame I had been playing since 2016. The last addition was the Totem Of Undying in late 2017. I ended up buying many DLC maps all these years later to help remedy the repetitiveness of playing on the same three free maps. However, Mojang needs to update the Minigames to the latest Minecraft version. There are so many new features from 1.13+ that could improve the Battle Minigame. Bedrock Edition could share this fantastic Minigame with the rest of the Minecraft community. The Minigames are one of the best parts of Console Edition Minecraft. They ought to be brought to Bedrock edition for all to enjoy.
For the rest of this rambling, I will split this into two parts; one from the community’s angle and Mojang’s angle as a corporation. We all love Mojang and their work, but they are a corporation aiming to make money. If Minecraft was not profitable, we could not be receiving their phenomenal updates.
1: Mojang has said that they do not like how there are multiple distinct versions of the same game and want one universal version. However, due to the legacy console editions having a highlight as monolithic and, in my opinion, straight-up better than most third-party Bedrock Servers, many are enticed to stay even with the dwindled player count. Rather than addressing this by slowly pumping out massive content updates after massive content updates, we should strike at the roots and introduce the Minigames to bedrock edition. The addition of the Minigames would help bridge the divide and nullify one of the biggest dilemmas when making the jump from Legacy console to Bedrock Edition. I know that Bedrock Edition does have servers, but nothing could ever come close to the Minigames. What is more important? The Minigames’ principle of existing to fill the void of console servers or the Minigames’ sheer fun and versatility?
2: Adding Minigames could give Mojang another source of income. While the Battle Minigame(and others) were completely free pieces of content, the way they handled DLC was genius. DLC gave no material advantage to those who purchased it, such as starting each round with full Diamond armor, but instead introduced new maps for people to play on! It is kind of like an expansion pack. You could buy a couple, and when you would host a game, you would give other players a trial run of the ones you downloaded(only the host needs the maps for people to play on them). If other players like the maps enough, they could buy it for themselves and repeat the cycle! Compared to the console editions of Minecraft, the Bedrock edition is a much broader market! It includes the old Pocket Edition, Windows 10, and VR editions of the game. I rarely buy DLC, but I bought the season pass map bundle(12 unique maps) for 9.99, and have been having a blast on all of these arenas!
3: It could be a great way to add to and sell other DLC packs. A few years ago, when 4J Studios added new skin packs or texture packs, there was hardly any fanfare; nobody really cared. However, with the Chinese Mythology Mash-up Pack, 4J Studios included a Battle map, Valley, that used the texture pack included in the Mash-up pack. Valley was a great way to show off what you could build through a gorgeous battlefield(no seriously, look it up). Aside from its aesthetics, it was such a unique map too! It had great verticality due to the cliff faces, temple roofs, and dragons. Any playstyle can work on the map, such as camping, sniping, or ambushing. Finally, because of water and slime blocks breaking your fall, you can return to the cornucopia at the center of the map incredibly quickly. Because of the Map Valley, I have met many more people who have bought the Chinese Mythology mash-up pack than many other mash-up packs. Should Mojang want to enhance the DLC, revising them to include, Minigame maps would be an enticing reason to purchase it. We still have the Norse and Egyptian mythology packs without any, while Chinese Mythology has one, and Greek Mythology has 2.
1: The last real update to the Battle Minigame was in 2017 with the Fallout themed Maps and the Totem of Undying. Because the legacy console edition is a discontinued version, we know that we will not receive any more content. Mojang could introduce new and innovative Maps with the new mechanics, such as an underwater level with Conduits, or bubble elevators and honey blocks as unique additions to traversing a map.
Weapons include Tridents, Crossbows(maybe fireworks to go with them), new potions and tipped arrows, and Netherite items. Utility items include Turtle Helmets, Honey Bottles(they cure poison), Riptide Tridents, and Soul Speed(some maps have Soul Sand). Of course, these items will have to go through testing, but adding new toys to play with could improve others. The often discarded Blast Protection V Leather Tunic could see much more use with the advent of Crossbows and Fireworks.
2: The maps could use an update, aesthetic, and functional updates. 4J Studios made them using 1.8 and 1.9 blocks, eight updates ago! Maps like Cove, Atlantis, and Libertalia could be made even more beautiful with the new Update Aquatic blocks. Crucible could look so much more up-to-date with the new blocks of the Nether Update. Every map could receive touch-ups with the new stair and slab variants of the Village and Pillage Update! For functional changes, Capital and Halloween feel restrictive and cluttered, and maps like Libertalia and Valley could use a few more chests. The Update Aquatic was the last update the legacy console edition ever received. The new swimming mechanics have broken some maps. For example, on the map Cove, you can get outside the map’s boundaries because the 1.13 mechanics came after creating the Battle Minigame. All the features available to Bedrock Edition could drastically improve the Battle Minigame.
3: This is less of a reason and more of an extra that would be nice to see if it did get ported. The Minigame Lobby is a scavenger hunt, with music disks, mob heads, and armor sets hidden throughout a sizable lobby. Mojang has added Netherite Armor and the Pigstep disk to the game since the last lobby update. It would be neat to see small alterations and updates to the existing lobby to add in the new armor and music disc. The sword combination lock in the old Minigame lobby does not have any Redstone...
Thank you for reading through this absolute monster of an essay about how much I love just one feature of a dead version of this game. I wrote this because I care about Minecraft and its wonderful community, and I wanted to express and share my love with everyone. Part of that sharing is sharing the memorable experiences I have had with Battle. The other half is advocating for its port to Bedrock Edition, so we can all share this wonderful Minigame!
Make Food Harder to Find in Harder Difficulties
This abundance of food is great for people who don't like the challenge of constantly searching for it, but I think it should be toned down a bit for Normal difficulty and higher. Food on harder difficulties should generate in smaller amounts in loot chests. When farming, you should be less likely to get multiple crops from one block. Maybe animals are even slightly less likely to drop meat.
There are lots of things you could do to make obtaining food more of a challenge - On Hard mode for example, maybe villagers charge more for the food they sell, or animals could even spawn less, so you really have to go looking for food in your first days if you don't want to starve.