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This Week in Overwatch | June 4th - June 10th

Monday

Overwatch Anniversary Drip Cake

Overwatch Anniversary 2018 Highlight

Tuesday

Developer Update | Upcoming Social Features

Overwatch PTR Patch Notes – June 5, 2018

Overwatch Patch Notes – June 5, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.
Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

PATCH HIGHLIGHTS

Endorsements
Acknowledge your fellow Overwatch players’ positivity with endorsements! Recognize commendable behavior for players exhibiting sportsmanship, being a good teammate, or for shot calling. Commend players who lead you to victory, put the team’s needs above their own, or exhibit humility in victory or grace in defeat. Endorsements are readily available to view on Career Profiles, the Groups menu, and more so you can tell at a glance the types of players you’re playing with. Those who consistently maintain a high endorsement level will receive periodic rewards, while those who display negative behavior or accrue suspensions will lose their endorsements.
Looking for Group
Play your way using the Looking for Group feature! You can craft your gameplay experience before stepping into a match by using specific parameters to create your dream team. Join a team of other like-minded players or lead a group of your own by creating a group with your personal preferences such as game mode, role enforcement, and more. Those who want to queue up for Quick Play, Play vs AI, or any competitive mode can set the types of roles others can play. These specifications will then be activated in-game (e.g. players who chose a Support role will be restricted to only using heroes in that category).

GENERAL UPDATES

  • All heroes in the Defense and Offense categories have been merged into a new category: Damage
Developer Comments: Since the line between Offense and Defense heroes has become increasingly blurred, we’ve decided to group all those heroes into a single new “Damage” category. We believe that the term more closely matches the role name used in Overwatch League and across most of our community.
  • Combat can now be heard 25% further away
  • Changed the name of the Varok spray to Saurfang
  • Added an Inspire Uptime Percentage statistic for Brigitte on the Career Profile
  • Removed some statistics for Symmetra on the Career Profile
  • Added a Scoped Critical Hit Accuracy statistic for Widowmaker on the Career Profile
  • Players must have Blizzard SMS Protect enabled on their account to be eligible for the Top 500
  • Career Profiles will no longer be public by default (now defaults to Friends Only). An option to make Career Profiles visible has been added under Options > Social > Profile Visibility

GAME BROWSER AND CUSTOM GAMES

  • Symmetra can now be played in 1v1 duel game modes (e.g. 1v1 Limited Duel and 1v1 Mystery Duel)

HERO UPDATES

Doomfist

  • Meteor Strike
    • Bonus movement speed increased from 150% to 200%
  • The Best Defense…
    • Shield gain increased from 30 to 35 for normal abilities
Developer Comments: The increased movement speed on Meteor Strike gives Doomfist new options in how and where to deploy it. His passive is also being increased, allowing him to survive more often when diving into enemies
Developer Comments: The increased movement speed on Meteor Strike gives Doomfist new options in how and where to deploy it. His passive is also being increased, allowing him to survive more often when diving into enemies

Orisa

  • Supercharger
    • Ultimate cost reduced by 15%
Developer Comments: Supercharger wasn't getting enough use, considering its impact. This change allows Orisa to user her ultimate more aggressively, knowing that she will be able to generate them more easily.

Symmetra

New Abilities
  • Photon Projector
    • No longer locks onto targets
    • Range increased to 10 meters
    • Damage ramping now takes 2 seconds per damage level instead of 1 second
    • Damage ramp increased from 30/60/120 to 60/120/180
    • Now generates ammo instead of spending it when hitting a barrier
  • Alternate Fire
    • No longer pierces targets
    • Now explodes on contact
    • Projectile speed increased
    • Charge up speed increased
    • Damage changed to 60 impact / 60 explosive
  • Sentry Turret
    • Turret is now placed like a projectile instead of being set in place
    • Can hold a max of 3, down from 6
    • Can now deploy a max 3, down from 6
    • Damage increased
    • Amount of slowing effect increased
  • Teleporter
    • Can now place the exit up to 25 meters away from Symmetra
    • Entrance will automatically be built in front of Symmetra, rather than at her team’s spawn point
    • Lasts 10 seconds
    • Health lowered to 300
    • More things can teleport through it (e.g. Junkrat’s RIP-Tire)
    • Entrance can be destroyed
    • If either the entrance or exit is destroyed, the other is removed
  • New Ultimate: Photon Barrier
    • Deploys a barrier that is big enough to span and cut through an entire map
    • Orientation can be changed by pressing the ultimate button again
    • Has 5000 health
Developer Comments: The goal of these changes is to move Symmetra to her new damage role and make her more flexible and viable across more areas of the game than she was previously. Now that Symmetra is no longer a support hero, she is expected to be able to dish out heavy damage, and these changes allow for her to do so. She should be more powerful and interesting in more team compositions and maps, and she should also be stronger on offense and defense.

MAP UPDATES

Horizon Lunar Colony

  • Point A
    • Added a staircase on the right when exiting the hydroponics room
    • Removed the door to the lower room on the right
    • Removed the small wall on the catwalk above Point A
    • Added some cover walls to the catwalk area
    • Moved the door next to the staircase that led to Winston’s room
    • The door is now on the side of the wall in the training pit
    • Moved the large health pack to the back of the room
    • Removed some clutter in the upper left computer room
  • Hydroponics Room
    • Switched the positions of the large and small health pack
    • Changed some of the hydroponic plant cover on the right side
  • Point B
    • Defender spawn room exits moved from the front to the sides out of direct line of fire
    • Small rooms added at spawn room exits
    • Additional cover added near the spawn room exits
    • Added a route and larger platform leading to the back right corner
    • Raised the platform to the same height as the attackers’ platform on the opposite side of the point
    • The location of the old defender exit is now an alcove with a small health pack
    • Both teams can still pass behind the point, but there is now a cut-through in the middle of the wall for better access.
    • The area above the window overlooking the point is now covered
    • A large platform with cover has been attached to the left side of the catwalk
    • The upper platform for the attackers has been reduced
    • The doorway leading to the platform is slightly smaller
Developer Comments: We’ve wanted to make some gameplay improvements to Horizon Lunar Colony for some time now. The defenders’ spawn room had a problem with its main exit that allowed defenders to quickly duck back inside and regain health while attackers shot at them without doing damage. Since we were already reworking the entire back area, we decided to make some more changes addressing player feedback. The idea behind the rework of Point A was to not only help the defenders a bit, but also provide some gameplay options aside from sitting on the point and trying to hold it for as long as possible. Easier access to high ground, as well as limiting the routes for attackers (or at least allowing for defenders to more easily spot the attackers), will allow more opportunity for counters and create a better gameplay experience.
We’ve made a lot of additions and changes to the art throughout the map for you to discover as well.

Bug Fixes

[Goodman] Symmetra Rework
Hey guys,
As you may have heard, we’re making some changes to Symmetra and you can test her rework on the PTR right now! The goal of these changes is to move Symmetra to her new damage role and make her more flexible across more areas of the game. This means that not only should she be more viable in more team compositions and maps, but she should also be stronger on offense and defense. Here are the changes you can expect to see:

Photon Projector – Primary Fire

What changed?

The biggest change to Symmetra’s primary fire is that it no longer locks onto enemies. This change, in turn, allows the weapon to deal significantly more damage and have increased range. While Photon Projector’s damage ramps up more slowly than previously, it also ramps down more slowly which makes it easier to maintain for the duration of a big fight.
  • Replaces Photon Projector
  • No longer locks onto targets
  • Range increased to 10 meters
  • Damage ramping (both up and down) now takes 2 seconds per damage level instead of 1 second
  • Damage ramp increased from 30/60/120 to 60/120/180
  • Now generates ammo instead of spending it when hitting barriers

Photon Projector – Alternate Fire

What changed?

Photon Projector’s alternate fire has changed significantly as well. It no longer pierces through enemies—it explodes on contact instead. The projectile speed has also significantly increased, making it more reliable to use the weapon at longer ranges. Explosive projectiles are even more powerful when fired above your enemies because they can deal splash damage, which is now more possible for Symmetra due to her Teleporter changes.
  • No longer pierces targets
  • Now explodes on contact
  • Projectile speed increased
  • Charge up speed increased
  • Damage changed to 60 impact / 60 explosive
  • Overall her weapon maintains its core identity while gaining much needed flexibility with how it can be used. Now that Symmetra is no longer a support hero, she is expected to be able to dish out heavy damage and these changes allow for her to do so.

Ability 1: Sentry Turret

What changed?

By far the most noticeable change to Symmetra’s Sentry Turrets is her new ability to launch them forward as a projectile to place them, rather than having to walk up close to the placed location. In addition, Symmetra will only be able to hold and deploy a max of three turrets, but each one is significantly stronger than her previous Sentry Turrets. This allows her to spend less time trying to keep a large nest of turrets alive, as well as making them a bit more resistant against low damage area attacks.
  • Turret is now placed like a projectile instead of being set in place
  • Can hold a max of 3 now, down from 6
  • Can now deploy a max of 3, down from 6
  • Health increased from 1 to 30
  • Damage increased
  • Amount of slowing effect increased
  • Symmetra’s turrets are a core part of her identity and now they are stronger than ever. With the new deploy method she can place them in more difficult to reach places, or just throw them down in the middle of combat while fighting with her weapon.

Ability 2: Teleporter

What changed?

The Teleporter has swapped places with her old Photon Barrier ability. However, the new Teleporter works significantly differently than the original one, and it will be used in very different ways. Now instead of building the exit directly in front of you, players instead can now place the exit far away (up to 25 meters) and the entrance will be built right in front of you automatically. Then, for a limited duration, you or your allies can run to either teleporter and press the Interact/Acknowledge input to be teleported to the opposite portal.
  • Can now place the exit up to 25 meters away from Symmetra
  • The entrance will automatically be built in front of Symmetra, rather than at her team’s spawn point
  • Lasts 10 seconds
  • Health lowered to 300
  • More things can teleport through it, such as Junkrat tire and D.Va’s exploding mech
  • Entrance can now be destroyed
* If either the entrance or exit dies, the other is removed
This change allows Symmetra to bring unique functionality to her teammates and create super fun and interesting combos and plays. For example, you can now place Bastion,Torbjörn, and other limited mobility heroes in hard-to-reach places where they >- couldn’t otherwise get to by themselves. In addition, Teleporter can now move new objects such as D.Va’s exploding mech or Torbjörn turrets. In playtests we’ve seen it used for simple things such as giving an escape option to normally mobility-lacking heroes like as Ana or Zenyatta, but also for amazing saves such as dropping it into an enemy Zarya’s Graviton Surge that has caught your allies, allowing them to teleport out to safety.
We’re really excited to see how players use her new Teleporter!

Ultimate: Photon Barrier

What is it?

Her previous secondary ability has moved to become her new ultimate, with some dramatic changes. Instead of creating a small circular barrier that moves forward, she now creates an immobile wall that spans and cuts through entire maps. She can use this new wall to drop in the middle of a fight and give allies a huge advantage, or use it to block an important enemy ultimate before it triggers such as D.Va’s Self-Destruct or Junkrat’s RIP-Tire. Since the wall is nearly infinite in size, you can throw it down to affect a fight that you aren’t even a part of yet if you aim it well enough. You can also combo your abilities together and place a Teleporter on both sides of your wall, allowing your teammates (or yourself) to quickly switch which side of it they are on.
  • Deploys a barrier that is big enough to span and cut through an entire map
  • Orientation can be changed by pressing the ultimate button again
  • Has 5000 health
We’ve been playtesting these changes for some time now and we’re still finding new and interesting things that can be done with the new Symmetra. Whenever we come out with a new hero or rework abilities, it can take some time to get it right. We’re looking forward to you guys getting a chance to play her and give feedback!
CONSOLE: anyone notice that the layering in the menu when looking at your team player stats is on the wrong layer?
Hey there, we're aware of this issue and expect to have a fix in our next console update. Apologies for the bug.
New Symmetra Sound Effects Genuinely Painful to Listen to
In what way are they painful? Which effects specifically? We can look into this.
Teleporter Destroying itself
Yep, sorry about this. This should be fixed in an upcoming build.
Cannot use teleporter with controller
We weren’t able to get the build on the PTR updated with this, but the plan is to change the default controller binding so L3 is bound to interact. Of course, people are still free to change the controls to whatever they want.
I just tested this on a local build to make sure I could bind things correctly and have them work on the teleporter and it worked ok.
Are you able to bind a key to the Interact button? It just doesn’t pop up over the teleporter when you stand over it?
Symmetra Rework Opinions from a Symmetra Main
This is great, thanks.
As for the removal of the lock-on, we tried to make it work but there was no way to realistically increase its damage potential while still allowing that kind of lock-on targeting. On the plus side, it takes longer to lose charge on the weapon now so you don’t have to be crazy accurate to build up charge. You just need to be able to stay alive long enough to build it, which has always been the real trick with her
Can you let us know how this is gonna be implemented on consoles?
The current plan is to default the binding to L3 (the left stick button) for controllers.

[Adams] Horizon Lunar Colony Level Design

Wednesday

Pink Mercy T-Shirts
The PINK MERCY shirts will be delivered by September at the latest.
We appreciate your support for this great cause. Thank you.
Duplicate Legendary Anniversary boxes
You should not receive a duplicate Pirate Junkrat skin unless you already have all of the legendary Anniversary skins.
There is a notable caveat here, though – the contents of unopened loot boxes also count toward our check for duplicates. If a player buys the 50 Anniversary Loot Boxes + 1 Legendary Anniversary Loot Box pack, and they open the Legendary Anniversary Loot Box first, they might get a duplicate right away because the anniversary legendary skins they are missing are actually in their 50 unopened Anniversary Loot Boxes.
In the future, we’re going to change the order in which these boxes are generated, so that we generate Legendary boxes (which are more likely to be opened first) before non-Legendary boxes. This change should greatly reduce the frequency with which this confusion occurs.
Apologies for the confusion and hopefully this clears things up.

Double XP Weekend | June 8-11

Thursday

[Daram & Meii] Interview with Overwatch Designer, Scott Mercer: “We think that the endorsement system will be the key to bringing out the goodness in players”

Horizon Point A Glitch Exploit
Any video or screenshot. We will try and figure it out. Thanks.
Horizon Spawn Sightlines
Will take a look. Thanks for the feedback.

Friday

Building Overwatch League - Overwatch League, Assemble

Horizon Spawn Sightlines
Thanks for the screenshot I will move those boxes a bit.
Will the new top500 SMS affect this season and/or deathmatch?
The SMS changes will not affect any seasons currently taking place.
Ana is the only sniper that can’t run away
Ana’s Sleep Dart ability was intended to give her the ability to disengage.
New Horizon map has damage bugs!
Will take a look thanks.
Hi Jeff! Please say hi to me! It would make my life! Just once!
hi, CivilPain! happy friday
Could you also give us a set date on when Comp DM FFA will end?
it ends with the anniversary event

Double XP Live Now

[Tay] Exclusive Interview: Overwatch's Leads Reveal Upcoming Game Features & More

OWL News | Stage 4 Week 4

Boston Uprising

Dallas Fuel

Florida Mayhem

Houston Outlaws

London Spitfire

LA Gladiators

LA Valiant

New York Excelsior(NYXL)

Philadelphia Fusion

SF Shock

Seoul Dynasty

Shanghai Dragons

Contenders News | Trials

Remaining News

Last Week's Post

submitted by Seagull_No1_Fanboy to Overwatch

150+ Teams in 150+ Days: Marquette University Golden Eagles

MARQUETTE UNIVERSITY Big East
Year Founded: 1881 Inaugural Season: 1916 Location: Milwaukee, Wisconsin Student body size: 11,749 (8,293 undergraduate, 3,456 graduate)
Mascot: The Golden Eagle along with cheerleaders and student section. I_Am_Okonkwo is in the student section picture :)
Arena: The BMO Harris Bradley Center and On game day vs Wisconsin last season
Arena Location: 1001 N 4th St, Milwaukee, WI 53203, about three blocks away from campus.
Conference Championships: (4): 1994 (GMC regular season champion), 1997 (C-USA tournament champion), 2003 (C-USA regular season champion), 2013 (Big East regular season three way tie with Georgetown and Louisville)
National Titles (1): 1977 (defeated North Carolina 67-59)
2012-13 Season
Record: 26-9, 14-4 Big East, Elite 8 apperance: lost to Syracuse 55-39 Coach: Buzz Williams, and assisted by Brad Autry, Issac Chew, and Jerry Wainwright Key Players:
  • Jamil Wilson (NBA comparison-Jeff Green, it is uncanny how similar they play. A small forward with power forward skills forced to play at power forward often)
  • Davante Gardner (NBA comparison-Robert “Tractor” Traylor, but with a good back-to-basket game and is money from the free throw line, but he has little stamina and is our main offense off the bench. He won the Big East 6th Man Award last year.)
  • Vander Blue (NBA comparison-Tony Allen). From an old post of mine from /chicagobulls when someone asked me if the Bulls should draft Vander:
THE BAD
  • Vander is delusional about his abilities. He keeps saying that he can be a PG...unless he turned into a Tony Wroten style all defense with only driving for O kind of PG, then maybe. Everyone looking at him knows that another year in school would have been beneficial for both parties, but he hated going to classes at MU and this draft is his best chance to make it (big fish in a small pond) unless he were to lead us to the Final Four or to even the Promised Land.
  • He shoots the ball too much from three considering his poor 3PT% as a guard who was supposed to be an elite scorer at the college level.
  • He has little to no ball handle skills (I'm talking about dribbling it off his foot once every game...ugh)
  • He is a poor decision maker
  • He has no off hand skills
  • He is a poor passer and gets selfish at times (so many times was I at the Bradley Center yelling at him to pass the goddamn ball.)
THE GOOD
  • He has a fantastic motor, 110% all night long
  • He has the clutch gene
  • Great lateral quickness makes him a defender
  • Good athleticism
  • Solid mid-range game, it's the threes that are god-awful
  • Finishing ability at the rim with his right hand
  • He has gotten much better each season under Buzz Williams, so I think he still has the potential to grow in the NBA (or more realistically the D-League or overseas.)
Biggest Moments:
2013-14 Season
Roster Schedule So far our biggest game scheduled is a November 12 battle at the Bradley Center against Grambling State. Then there is a November 16 game in the BC too against Ohio State.
The Greats
Greatest Games: The 1974 team making it to the Final Four for the first time in Marquette’s history.
The 1977 championship game defeated North Carolina 67-59 and was Al McGuire’s final game. VIDEO.
Steve Novak beating Notre Dame at the buzzer January 20, 2006
Dwyane Wade’s triple double (29-11-11 and awesome dunk against Kentucky during the 2003 Final Four run.)
Greatest Players: Glenn “Doc” Rivers, Dwyane Wade, Jerel McNeal (all time leading scorer), Steve Novak, Travis Diener, Jim Mcilvaine, Jimmy Butler, Jae Crowder, George Thompson, Butch Lee, Bo Ellis, Don Kojis, Earl Tatum, Dean Meminger, Maurice Lucas
Greatest Coaches:
  • Tex Winter (25-25), 1951-1953: After leaving Marquette he created the triangle offense for the 90s Bulls and is a hall of famer.
  • Al McGuire (295-80), 1964-1977: A Marquette legend. He played for St. John’s then the Knicks and Bullets before becoming an assistant coach at Dartmouth, head coach at Belmont and finally landed at Marquette. His teams won the 1970 NIT, reached the Final Four in 1974, and 1977 culminating in the 1977 championship. He was also named the coach of the year for his 1971 efforts. He later was a commentator NBC and CBS.
McGuire had several notable accomplishments. He once had a 28-1 season and over 92% of his players went on to graduate. But he was also known for his fiery personality. While on the Knicks he once remarked “I can stop [Bob] Cousy,” and then fouled him the next six possessions. He was also the first coach ejected from a National Championship game receiving two technical fouls in the first half of the 1974 loss to NC State.
For some more famous quotes by McGuire see. He was honored with a statue of himself in the Al McGuire Center (where the men’s team practices and the women’s team plays their games).
Here is the pose after the 1977 championship. He is a hall of famer. More information on Al here.
  • Rick Majerus (56-35), 1983-1986: Played for MU in 1967 and was best known for his time for the coaching the Utah Utes and St. Louis Billikens, but had his coaching career start at Marquette. He died last December and had his funeral at the Gesu church on campus. The RM patch on the jerseys this season honored him as seen on Chris Otule along with the AL patch honoring Al McGuire.
  • Tom Crean (160-68), 1999-2008: Brought MU back into a golden age of basketball after the university lost its luster in the late 90s. Crean’s recruiting gave the team a chance to compete on a national level. During Crean’s first season it was possible to walk into the student section five minutes prior to the first game and still sit in the front row. Obviously his skill and ability to identify and recruit major talent brought a new level of excitement to the Golden Eagles’ basketball program. He is best known for the 2003 Final Four run with Dwyane Wade and Steve Novak. He brought the program back to winning on a consistent basis when he handed the baton off to Buzz Williams.
  • Buzz Williams (122-54), 2008-present: Has the potential to be on this list given what he has accomplished so far. Three Sweet 16s in a row, an Elite 8 for the first time since Wade and Crean in 2003, all players under him have graduated, transferred to another school or declared early for the draft, he coached 5 active NBA players (Crowder, Butler, Matthews, Buycks and Hayward) and he is the fastest coach in Marquette history to get to 100 wins.
Greatest Rivalries: Wisconsin, Butler could be a growing rivalry after what happened last season and entering the Big East, Notre Dame, DePaul, Georgetown, Wisconsin-Milwaukee (in all other sports, especially soccer)
Traditions
  • Marquette Madness: a public exhibition game to start the season. It used to be at midnight, but has since been changed
  • Confetti is thrown by the student section after the first Marquette basket
  • Getting in line in front of the Bradley Center very early for the big games
  • Chanting “We Are (clap clap) Marquette (clap clap)!” at the beginning, nearing halftime, and towards the end if it is a clear Marquette win. If you can only go to one link in this thread, this is the one. It’s a shame they don’t make an updated version of this video yearly!
  • Chanting “Automatic! (clap clap, clap clap clap)” when Davante Gardner goes to the free throw line. He once tweeted out that he wanted to start said tradition, and we obliged.
  • Drinking if we win, and drinking if we lose
  • The student body running down Wisconsin Avenue all the way to Lake Michigan each time a Final Four was reached (1974, 1977, 2003)
  • Dwyane Wade stopping by campus at least once a year
    Campus and Surrounding Area
    City Population: 594,833 City Skyline and Brew City as seen in Futurama this would be just east of campus, with the bottom left building being Marquette’s law school, but they have Lake Michigan on the wrong side. Iconic Campus Buildings:
  • Gesu Church is a Jesuit parish of the Roman Catholic Archdiocese of Milwaukee. It is listed on the National Register of Historic Places and was designated a Milwaukee Landmark in 1975. Although the church is not affiliated with Marquette University, through a 1991 partnership, it ministers to the downtown campus of Marquette and surrounding neighborhood.
  • St. Joan of Arc Chapel is a Roman Catholic chapel today located in on the campus of Marquette University. It was dedicated to Joan of Arc on May 26, 1966 after it had been moved from its previous location on Long Island, New York. It was originally built in the Rhone River Valley in France having twice been deconstructed and moved brick-by-brick.
Local Dining:
  • Real Chili has existed for over 75 years. It originally opened in a Jesuit residence on Marquette’s campus but now has two locations, one on and one off campus in downtown Milwaukee. The famous recipe is only known by three living people and hasn’t changed since before 1910. The restaurant came in second in the Cooking Channel’s Best College Eats Bracket Competition this past year.
  • With three locations (Tall Grass on the East Side, The Pub & Grill on St. Paul Street and @Marquette on campus) Sobelman’s claims to offer Milwaukee’s best burger. Owner Dave Sobelman backs up his claim with this. ⅓ pounds of ground beef, American, cheddar and Swiss cheese, bacon and fried onions and jalapenos. They are also pretty well known for their bloody marys which were featured on Good Morning America.
    Random Trivia
  • Rick “Jump Around Guy” Smith is an alumnus who jumps along with the students whenever “Jump Around” is played. Some more info.
  • The Bat Game and in gif form.
submitted by I_Am_Okonkwo to CollegeBasketball

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