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2k Tau list for 9th - thoughts?

Hi everyone!
So this is a 2k Tau list I've put together after reading various lists on here and around the issues Tau have in 9th (mediocre shooting, objective clearing etc etc), with the aim being to maximise the stuff that tau can do to help themselves, within the context of a playstyle (and minis) that I like.
Anyway, here is the list:
  • ++ Patrol Detachment 0CP (T'au Empire) [74 PL, 12CP, 1,401pts] ++
    • Configuration +
  • Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
  • Detachment CP
  • Sept Choice: Show Sept Tenets rule, T'au Sept
    • HQ +
  • Commander in XV85 Enforcer Battlesuit [8 PL, 160pts]: 2. Through Unity, Devastation, Drone controller, 3x Missile pod, Warlord . 2x MV1 Gun Drone: 4x Pulse carbine
  • Ethereal [5 PL, 80pts]: Honour blade, Hover drone . 2x MV1 Gun Drone: 4x Pulse carbine
    • Troops +
  • Breacher Team [5 PL, 115pts]: MV36 Guardian Drone . 9x Fire Warrior: 9x Photon grenades, 9x Pulse blaster . Fire Warrior Shas'ui: Pulse blaster . MV4 Shield Drone
  • Breacher Team [2 PL, 45pts] . 4x Fire Warrior: 4x Photon grenades, 4x Pulse blaster . Fire Warrior Shas'ui: Pulse blaster
    • Elites +
  • XV104 Riptide Battlesuit [15 PL, 300pts]: 2x Fusion blaster, Amplified ion accelerator, Ion accelerator, Velocity tracker
  • XV104 Riptide Battlesuit [15 PL, 295pts]: 2x Fusion blaster, Advanced targeting system, Heavy burst cannon
    • Fast Attack +
  • Tactical Drones [6 PL, 100pts] . 10x MV7 Marker Drone: 10x Markerlight
  • Tactical Drones [6 PL, 100pts] . 10x MV7 Marker Drone: 10x Markerlight
    • Dedicated Transport +
  • TY7 Devilfish [6 PL, 103pts]: Burst cannon . 2x MV1 Gun Drone
  • TY7 Devilfish [6 PL, 103pts]: Burst cannon . 2x MV1 Gun Drone
  • ++ Patrol Detachment -2CP (T'au Empire) [30 PL, -3CP, 590pts] ++
    • Configuration +
  • Detachment CP [-2CP]
  • Sept Choice: T'au Sept
    • Stratagems +
  • Emergency Dispensation (1 Relic) [-1CP]
    • HQ +
  • Commander in XV86 Coldstar Battlesuit [9 PL, 180pts]: Advanced targeting system, 3x Missile pod . 2x MV1 Gun Drone: 4x Pulse carbine
    • Troops +
  • Breacher Team [2 PL, 45pts] . 4x Fire Warrior: 4x Photon grenades, 4x Pulse blaster . Fire Warrior Shas'ui: Pulse blaster
    • Elites +
  • XV25 Stealth Battlesuits [6 PL, 118pts]: Homing beacon . 2x MV1 Gun Drone: 4x Pulse carbine . Stealth Shas'ui w/ Burst Cannon: Burst cannon . Stealth Shas'ui w/ Burst Cannon: Burst cannon . Stealth Shas'vre: Burst cannon
  • XV8 Crisis Bodyguards [9 PL, 177pts]: Reactive countermeasures . Crisis Bodyguard: 2x Airbursting fragmentation projector, Shield generator, XV8-02 Crisis Iridium battlesuit . Crisis Bodyguard: Advanced targeting system, 2x Airbursting fragmentation projector . Crisis Bodyguard: Advanced targeting system, 2x Airbursting fragmentation projector
    • Fast Attack +
  • TX4 Piranhas [4 PL, 70pts] . TX4 Piranha: 2x MV1 Gun Drone, Fusion blaster
  • ++ Total: [104 PL, 9CP, 1,991pts] ++
Created with BattleScribe (https://battlescribe.net)
My Plan:
So the plan here is to focus less on tabling the opponent than achieving secondaries and denying them the ability to get on to primaries by moving quickly and speed-bumping them. In terms of secondaries, I'll use while we stand we fight, Engage on all fronts, and (probably) raise the banners or invesitgate sites, something like that.
The 2 commanders, ethereal, and riptides will deploy at the rear, sandwiched between the marker drone units. The gun drones on the characters will fan out behind them around 8" away to prevent deep strikers from behind, while the marker drones' job is to basically get the 2 riptides through to turn 1 if I go second, at which point they will use their reactors to get a 3++ in the case of the ion cannon tide, and nova surge in the case of the dakkatide to get a 3++ and upgrade its gun. The anti tank riptide hunts vehicles, while the dakka one hunts primaris. This blob will move toward the middle of the board and play semi-aggressively, with the ethereal providing a 6+++. Marker drones then provide marker support in conjunction with the commander's drone controller, while he and the coldstar provide anti primaris fire support.
The breachers meanwhile make a beeline for primary objectives: if they get there first they'll deploy the fish will deploy the drones to fan out and provide a speed bump, while also trying to block enemy LoS to my squishy dudes who then complete their secondary objective, or if they get there second they'll try to blast enemies off said objectives, supported by the marker drones and the dakka tide before doing the above.
The stealth suits and piranha are my forward operators. Stealths deploy out of line of sight behind an objective just behind the mid field, moving up to take hold of it and help get me engage on all fronts, while essentially trying to keep their asses out of sight and providing anti chaff fire support. Piranha meanwhile zooms up drops its drones off, before going tank hunting or generally being an annoyance, again helping to score engage on all fronts and be a speed bump.
Bodyguards meanwhile home in on the stealth suits' homing beacon to provide chaff fire support via the AFP, and again, generally will try to stay out of sight. At this point the coldstar will go out and camp by these guys, moving him away from the central castle of expensive units (riptides) and forcing the enemy to divide their fire away from them if they want to stop me scoring while we stand we fight.
My Meta:
Generally it's quite varied, our local group consists of (at the 2k level) everything from space wolves with lots of blood claws in rhinos, wulfen, thunderwolves etc, imperial fists with bolter spam (and a few of the new ATVs and Stormspeeders now), the occasional nid army and Death Korps, chaos marines with abaddon and deep striking termies and stuff like that: sort of elite, generally marines, with a slight focus towards close combat I guess. The sub 1k games tend to be smaller versions of that really: those general builds but with maybe one of the lynchpin units instead of 2 or 3.
My questions/concerns:
1) First and foremost, what do you think of the build and the strategy above for going into the new 9th meta? My concerns are that my units are (probably) rather fragile and that because I've focused so much on achieving secondaries, I probably won't be doing too much killing. Should I cut some stuff out to focus more on upping my killing power, and if so what would you recommend here? (More stealths, more bodyguards, more piranhas etc)?
2) What would be the best sept to run them as? Farsight is obviously up there, but I'm also tempted by a custom sept or perhaps sa'cea or vior'la.
Thanks everyone!
submitted by TheHistoryStudent to WarhammerCompetitive

Here's the Hardware & Software News Roundup for Content Creators for this week. Please enjoy!

CGDirector Weekly Hardware & Software News Roundup for Content Creators November 14th - November 20th, 2020
This week saw quite a few application updates, a few popular professional applications announcing support for Apple’s new M1-powered Macs, and another disastrous GPU launch. Let’s go over what happened this week, shall we?

News

This section covers news sourced from various trusted media and business outlets.

Foundry Announces Modo 14.2 – A Major Update

Foundry’s focus on accelerating artist workflows comes to a close with the final major update to Modo for this year. The update brings USD export support, Rig Clay, topology views, MeshFusion Embossing, Ghost/Xray Viewport, and many other improvements to the popular 3D modeling, texturing, and rendering application. Read more.

Adobe Photoshop Now in Beta for Apple M1-Powered Macs

In a showcase of surprising speed and agility, because Apple is involved, Photoshop joins a few other professional applications immediately available for M1-powered Macs that were launched just a week ago. Adobe indicates the application’s Beta status and lists a, well, long, long list of known issues. You can find the beta announcement as well as the list of issues here.

Blackmagic Design Announces DaVinci Resolve 17.1 Beta 1 for M1-Powered Macs

DaVinci Resolve’s Version 17.1 update now features universal app support for M1-powered Macs. This major release brought over 300 new features and improvements, and Blackmagic Design assures users of their availability on Apple’s latest devices. The release notes state that the combination of Apple’s M1, Metal processing brings a whopping 5x performance uplift compared to previous generation ‘computers.’ Read more.

Chaos Group Releases V-Ray 5 for Rhino

V-Ray 5 for Rhino combines real-time and photoreal rendering for Rhino and Grasshopper. The new features include improvements like V-Ray Vision, Easier Lighting, Post-processing, and more. The update focuses on allowing artists to go beyond just rendering and get photorealistic shots at the push of a button. Read more.

Luxion Announces Release of KeyShot 10

Luxion’s KeyShot received a significant update this week, with the application getting a host of improvements for professionals. The update adds Keyframe Animation, new Smart Export options for output to full-color 3D prints, AWeb interaction, a new Light Manager, RealCloth 2.0, as well as improved Denoise and Firefly Filter for faster creation. You can find more detailed feature update descriptions here.

Maxon Announces Major Updates for Red Giant Trapcode Suite 16 and Red Giant Magic Bullet Suite 14

For the first time, Maxon announced two major suite updates at the same time. While Trapcode Suite 16 brings a set of 11 tools of particle simulation and 3D effects for motion graphics, Magic Bullet Suite 14 comes with a set of 7 tools for color correction, finishing, and film looks. The latter allows new color workflows and powerful tools in Magic Bullet Looks and Colorista. Read more.

AMD Radeon’s RX 6000 Series Reference Graphics Cards Launch on November 18th – Out of Stock Instantly

In what’s become an industry trend and meme at this point, AMD’s reference graphics card launch somehow managed to top Nvidia’s disastrous launch of the RTX 3000. Several major hardware outlets reported receiving just ONE top-end card, i.e., the Radeon RX 6800XT. AMD assures its customers that stocks will improve in a few weeks after 25th November when AIBs can also offer their own Radeon products for purchase. Read more.

Educational Content and Helpful Resources for CG Professionals

This new section features tools, training materials, tutorials, and so on for various CG applications.
Will AI Take my Job? (CG Edition): http://www.wrongfingquestion.com/372026/1712740-s01e09-will-ai-take-my-job
Discussing Virtual Production, Issues of Latency, and Targets for Professional Use with Matt Madden (Director of Virtual Production) from Epic Games. He has worked on projects such as The Mandalorian: https://www.fxguide.com/fxpodcasts/325-virtual-production-epic/

Rumor Roundup

This section only covers rumors sourced from relatively unreliable sources. Please treat them as such.

Nvidia RTX 3060 Ti Performance Numbers Leak Out

The first new-gen, sub-$500 graphics is on its way and it does look impressive for creative professionals. An official graph comparing the performance to an RTX 2060 Super and an RTX 2080 Super indicates the price point and performance tier that Nvidia will try to beat. Creation workload performance shown is impressive with the new card comfortably beating the RTX 2080 Super by a comfortable margin in Blender, V-Ray, and Redshift while completely obliterating the RTX 2060 Super. Availability still sus.

Software Updates

This section keeps track of the latest versions of popular Content Creation Software. Lots of big updates this week!
3D
  • Blender: 2.90.1
  • Cinema 4D: 23.110
  • 3ds Max: 2021.2
  • Maya: 2020.3
  • Houdini: 18.5.395
  • Modo: 14.2 *Recent Update\*
  • zBrush: 2021.1.2
  • Keyshot: 10.0.198 *Recent Update\*
  • Redshift: 3.0.33 *Recent Update\*
  • Octane: 2020.1
  • Vray: 5.00.05
  • Arnold: 6.1.0.0
  • Corona: 6
  • Renderman: 23.5
  • Deadline: 10.1.11.5
  • Substance Painter: 2020.2.2
  • Substance Designer: 2020.1.3
Video Editing
  • Premiere Pro: November 2020 (14.7) *Recent Update\*
  • Davinci Resolve: 16.2.7
  • Final Cut Pro X: 10.5
Motion Design, Compositing
  • After Effects: October 2020 (17.5)
  • Fusion: 17
  • Nuke: 12.2
Graphic Design, Illustration, Photo Editing
  • Photoshop: October 2020 (22.0)
  • Illustrator: October 2020 (25.0)
  • Lightroom: October 2020 (10.0)
  • Indesign: October 2020 (16.0)
CAD
  • Solidworks: 2021 SP1 EV *Recent Update\*
  • Revit: 2021.1.1
  • Autocad: 2021
  • Inventor: 2021.2
  • Archicad: 24
  • Sketchup: 2021.0.339 *Recent Update\*
Game Design
  • Unity3D: 2020.1.14 *Recent Update\*
  • Unreal: 4.25
That's about it from our side for this week! If you find these News roundups helpful, let us know. You can also subscribe or find more info on our site CGDirector (link).
Cheers, Alex
submitted by CG_Director to motiongraphics

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